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Factions - Cannon Rules

Taleeko

Staff member
Owner
Cannon Rules


  • No Left/Right Shooting.
    • The faction left/right shooting will receive 1 strike and the defending base will receive a rollback.

  • Auto Cannons
    • Cannons may fire automatically. As long as they follow all cannoning rules including speed (3 Seconds).

  • Reverse Nuking
    • Reverse nukes are not allowed at anytime.

  • Cannon Speeds
    • Cannons below Y:10 can’t be faster than 1 second per shot. Cannons above Y:10 can’t be faster than 3 seconds per shot.
    • The faction bypassing the speed limit will receive a strike and the defending faction will get a rollback.

  • No more than 1 wall broken per shot.
    • If a cannon is being used that breaks more then 1 wall per shot then it is considered illegal and a rollback is due if the defending base was damaged.
  • Cannons that shoot on or past the border are not allowed.


  • You may not shoot at another faction's base from your buffer cannon

  • Roof Cannons are not allowed.
    • The faction that has a roof cannon will be asked to remove it, if they do not it will be forcefully removed by an Administrator.
    • If the cannon made does any damage to the defending faction, they will receive a roll back.
    • Roof cannons are not allowed unless it exploits a player made issue. For example, a roof built at the wrong Y level. Roof cannons are described as any cannon that shoots TNT and/or sand at or above Y:255.

  • Only one Faction can raid at a time.
    • If a another faction starts raiding the same faction they will receive a verbal warning and be asked to stop if they do not stop the cannon will be forcefully removed and a strike will be issued. If the defending faction has their base damaged in the process of another faction attempting, the damages will be rolled back.
    • A raid is deemed over after a cannon has ceased firing for 15 minutes and pvp has stopped.
    • Once the raid is deemed over the defending faction has a 30 minute cool down on which they cannot be attempted
    • A faction may not counter another faction unless they're the defending faction.

  • No Horizontal Nukes, ex: Wall Removers, T Nukes etc.
    • If a faction is found to be using these, a verbal warning will be given. If the raiding faction continues the cannon will be forcefully removed and a strike will be issued.

  • No Phase Cannons
    • If a faction is found to be using these, a verbal warning will be given. If the raiding faction continues the cannon will be forcefully removed and a strike will be issued.

  • Counter Cannons
    • Counter cannons may not be used to fire at the back of a raiding faction's cannon box.
    • If a faction is found to be doing this, a verbal warning will be given. If the defending faction continues the cannon will be forcefully removed and a strike will be issued.

  • Cannons may not stack, on top or behind each other, and may not be linked up to each other.
    • The faction with more than one cannon will be given a verbal warning. If they fail to remove the excess cannons, all cannons will be forcefully removed and a strike will be issued.
    • You may only have 1 offensive cannon built at a time.

  • Any cannon made to purposely lag the server is not allowed.
    • The player making the server lag will be permanently banned and the faction will be issued 2 strikes.

  • Buffer cannons are allowed.

  • Anti raid claims may not be in line with your base(box) for up to 80 chunks.
    • Anti-raid claims must be at least 5 chunks away from your last claim of your buffer, and may only be a 10x10 claim. Anti raid claims are any claims that have an active counter cannon in it, outside of your buffer.
    • If you are caught with claims in line with your base(box) Starting from your most outer wall, you will be asked to remove them within 6 hours. However if it affects the outcome of a raid, the raiding faction will receive a rollback if their cannon is effected or the raid is stopped for some reason caused by the defending faction that is being raided.

  • Raid claims may only be a 10x10 claim.
    • The faction will be given a verbal warning, if they fail to fix the claims within (Online: 5 minutes) (Offline: 6 hours) an Administrator will forcefully remove them and the faction will be issued a strike.
    • If a faction successfully raids with illegal claims, the defending faction will receive a rollback, the raiding faction's claims will be unclaimed and issued a strike.
    • You are only allowed a maximum of 20 walls, not including the main cannon box wall, on each side of a cannon box. Anything that requires an additional shot to breach a box (Trap Wall) will count as a wall. Therefore if you have 19 walls with an additional 3 trap walls you will be exceeding the max amount of walls.
 
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