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Factions - Cannoning & Raiding Rules

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Cougarz

Staff member
Administrator
Factions Cannoning & Raiding Rules

If a rule is not listed below, staff members have full authority to make an on the spot decision. If the player feels that the judgment is unfair or incorrect, an admin or higher will review the punishment at the earliest opportunity. The rules are subject to change, and CAN CHANGE MID-MAP! Please ensure you occasionally check back to stay up-to-date on the server guidelines.


Cannoning Rules
  • Left / Right Shooting
    • Left / Right shooting is prohibited. The faction left/right shooting will receive 1 strike and the defending base will receive a rollback.

  • Auto Cannons
    • Cannons may fire automatically. As long as they follow all cannoning rules including the speed limit.

  • Reverse Nuking
    • Reverse nukes are prohibited. You may not put any kind of reverse nuke on any cannon.
    • Do not get confused between Reverse hybrids and reverse nuking, they are two different things.
    • You may not put a reverse nuke on a reverse hybrid cannon. Reverse nukes are banned entirely.
The faction using a reverse nuke will receive 1 strike and the defending base will receive a rollback.

  • Cannon Speeds
    • Covet: The barrel must stay at or below the Y level stated and TNT/sand that fires from that barrel cannot anti-gravity or "jump up" a wall in order to hybrid a larger portion of a wall at faster speeds. With that being said, "one rev" is the one exception that is allowed.
      • Cannons above Y 20 Cannot fire faster than 4.0s
      • Cannons at or below Y 20 Cannot fire faster than 3.0s
      • Cannons at or below Y 10 Cannot fire faster than 2.0s
      • 1 Stackers (that stack 1 sand) Cannot fire faster than 1.0s
    • NOTE: Rev hybrid cannons, regardless of the Y level or the cannon they are attached on, The entire cannon is restricted to fire at a speed of 4s. The faction bypassing the speed limit will receive a strike and the defending faction will receive a rollback.

  • No Multiple Wall 1 shots, Horizontally stacking sand.
    • Cannons may not stack, on top behind or beside each other, and may not be linked up to each other.
    • Cannons that stack sand horizontally rather than vertically is considered a multiple wall 1 shot.
    • This includes a cannon that breaks 1 wall in 2 different spots in 1 button press. (eg Dragons 14 hole 1 stacker)
    • Multiple wall 1 shots are strictly prohibited. If a cannon is being used that breaks more then 1 wall per shot then it is considered illegal and a rollback is due if the defending base was damaged. If the multiple wall 1 shot violated speed rules regarding how fast a wall can be broken, then a strike will be issued.

  • Phase, Flux, Border or Midair Cannons
    • Cannons that shoot on or past the border are prohibited.
    • This includes cannons that triangle on or past this border.
    • Cannons that "phase" or "flux" are strictly prohibited.
    • Cannons that can stack midair are strictly prohibited.
    • If a faction is found to be using these, a verbal warning will be given. If the raiding faction continues the cannon will be forcefully removed and a strike will be issued. If a raid is successful then a rollback will be issued and a strike will be issued.

  • Roof Cannons
    • Roof cannons are strictly prohibited.
    • The faction that has a roof cannon will be asked to remove it, if they do not it will be forcefully removed by an Administrator.
    • If the cannon made does any damage to the defending faction, they will receive a roll back.
    • Roof cannons are not allowed unless it exploits a player made issue. For example, a roof built at the wrong Y level. Roof cannons are described as any cannon that shoots TNT and/or sand above Y:255.

  • No Horizontal Nukes, ex: Wall Removers, T Nukes etc.
    • If a faction is found to be using these, a verbal warning will be given. If the raiding faction continues the cannon will be forcefully removed and a strike will be issued.

  • Lag Machines or Lag Cannons
    • Cannons or machines designed to intentionally lag the server will not be tolerated. This includes but is not limited to:
      • Door machines
      • Large piston machines
      • Water machines
      • Carpet or fence gate compression fun time
      • Intentionally spraying powers
      • Cannons that abuse double or triple triangles to fling sand & TNT in a way to lag the server
      • 720 chunk tunnelers
      • Cannons with large amounts of dispensers
    • People whom make such devices will be permanently banned and the faction will receive 2 faction strikes.


Raiding And Countering Rules

  • What Is Considered Raiding?
    • Raiding
      • A Cannon shot placement above Y10 will start a raid attempt
      • Any "Memeing" must stop once a raid has started
      • A raid is deemed over after 15 minutes after the last wall is broke.
      • Regardless of any Y level, a cannon with a reverse hybrid attachment (not a reverse nuke attachment, reverse nukes are ilegal) is considered a raid attempt.
    • Cooldown
      • Once a raid is over, the defending faction gets a 30 minute raid cool down
      • The defending faction cannot be raided during this time, however can be "memed"
    • Memeing
      • Any cannon shot placement Y10 or below will start a meme attempt
      • A defending faction can only be "memed" by 1 faction at a time
      • "Memeing" Does not trigger any grace cooldown period nor does it have to adhere to it.
      • If any raid attempts starts (from your faction or other factions), "memeing" must stop. Failure to stop will count as 2 factions raidding at once and whoever is "memeing" will be punished.

  • Multiple Factions Raiding
    • Only one Faction can raid at a time.
    • If a another faction starts raiding or memeing the same faction they will receive a verbal warning and be asked to stop if they do not stop the cannon will be forcefully removed and a strike will be issued. If the defending faction has their base damaged in the process of another faction attempting, the damages will be rolled back.
    • A faction may not counter another faction unless they're the defending faction.
    • This also includes factions whom attempt to steal raids. The faction will be asked to leave and if they do not a strike will be issued and the faction will be forcefully TP'd away by a administrator.

  • Counter Cannons & Anti-Raid Cannons
    • Counter cannons may not be used to fire at the back of a raiding faction's cannon box. If a faction is found to be doing this, a verbal warning will be given. If the defending faction continues the cannon will be forcefully removed and a strike will be issued.
    • A faction may not counter another faction unless they're the defending faction.
    • Buffer cannons are allowed.
    • Anti raid claims may not be in line with your base(box) for up to 80 chunks.
    • Anti-raid claims (also known as side counter claims) must be at least 5 chunks away from your last claim of your buffer, and may only be a 10x10 claim.
    • Anti raid claims are any claims that have an active counter cannon in it, outside of your buffer.
    • You may not shoot at another faction's base from you buffer cannon, or a cannon within an unused base's buffer.
      • If you are caught with claims in line with your base(box) Starting from your most outer wall, you will be asked to remove them within 6 hours. However if it affects the outcome of a raid, the raiding faction will receive a rollback if their cannon is affected or the raid is stopped for some reason caused by the defending faction that is being raided.

  • Switching in-between Counter Cannons
    • Factions must wait 5 minutes when switching from using one counter cannon to another. (on one specific cannon box) This includes your buffer counters or any side counters you may have.
      • Punishments:
        • First Offense: Rollback + 24 Hour Ban To Cannon Operator(s)
        • Second Offense: Rollback + 1 Faction Strike
 
Last edited:

Cougarz

Staff member
Administrator
  • Raid Claims
    • Raid claims may only be a single 10x10 claim. Barrel adjustment boxes must be within the claims.
    • A faction may only have a (1) raid claim on another faction.
    • Any claims that do not adhere to rules regarding raid claim size. The faction will be given a verbal warning, if they fail to fix the claims within (Online: 5 minutes) (Offline: 6 hours) an Administrator will forcefully remove them and the faction will be issued a strike.
If a faction successfully raids with illegal claims, the defending faction will receive a rollback, the raiding faction's claims will be unclaimed and issued a strike.

  • Walls In A Raid Claim
    • You are only allowed a maximum of 20 walls, not including the main cannon box wall, on each side of a cannon box. Anything that requires an additional shot to breach a box (Trap Wall) will count as a wall. Therefore if you have 19 walls with an additional 3 trap walls you will be exceeding the max amount of walls.

  • Raiding Notifications
    • Raid notifications are strictly prohibited this includes but is not limited to:
    • Any type of bot, alt or wall detector plugin that alerts a player that their wall has been broken
    • Redstone on top of sand walls (e.g redstone, repeaters, redstone lamps etc)
If a faction is caught using raiding notifications they will receive 1 faction strike. If they are building a illegal redstone check wall during grace period, then the faction will be warned to remove it. Failure to remove the device will result in a faction strike.

  • Wilderness Patching
    • Placing blocks outside of your claims to stop or alter the outcome of a raid is also not allowed.
      • Punishments:
        • First Offense: 6 Hour Ban
        • Second Offense: 12 Hour Ban
        • Third Offense: 24 Hour Ban

  • Cannon Stacking
    • Cannons may not stack, on top behind or beside each other, and may not be linked up to each other. This only applies to cannons used in active raids. Cannon boxes that are claimed by other factions and are in-front of the attacking factions, may not be defended. If your box is affecting the raiding/countering of either faction. You are deemed to be aiding another faction by interfering in the raid.
      • Punishments:
        • This will result in a faction strike.
 
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